State of Decay · Pre-work
Enclaves (pre-work)
Neighbors, not loot pinatas
Short answer
SoD 3 expands enclaves into trust / alliance / recruit. SoD 2 already taught you not to ignore the radio.
Old loop
Help them, trade, recruit, or watch them die and spawn something worse. Standing with an enclave is a resource.
New loop (said out loud)
Network of settlements working with enclaves, building trust, alliances, recruiting. That is diplomacy with zombies at the fence. Practice saying yes to boring fetch quests in SoD 2.
Don’t
Don’t murder a friendly enclave for a backpack unless the bit is the whole point of the stream. The wiki will remember.
Related
- Settlements and three basesA network, not one RV
- SoD 2 community (pre-work)Names, traits, who you send
- Morale and standingThe quiet fail state
- SoD 2 bases (pre-work)Beds, storage, indoor fighting holes
- Blood plague (pre-work)Hearts today, nests tomorrow
- PermadeathGreater emphasis — details TBD