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State of Decay · Pre-work

Permadeath

Greater emphasis — details TBD

Short answer

Press wrap: more weight on losing people, remembrance systems. SoD already had lethal days. Play like names matter.

What was hinted

Features from older games come back with more permadeath emphasis; narrative systems to remember the dead. Not a hardcore-only SKU (unknown). Not 'everyone is immortal' either.

How to practice

Ironman a SoD 2 community. No restart after a hero death. Feel the hole in the roster. That feeling is the design they want to spend money on.

Stream rule

If someone dies on a Misfitz SoD 3 run, we say the name and we don’t alt-F4 the funeral. That’s the whole genre.

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