State of Decay · Pre-work
Permadeath
Greater emphasis — details TBD
Short answer
Press wrap: more weight on losing people, remembrance systems. SoD already had lethal days. Play like names matter.
What was hinted
Features from older games come back with more permadeath emphasis; narrative systems to remember the dead. Not a hardcore-only SKU (unknown). Not 'everyone is immortal' either.
How to practice
Ironman a SoD 2 community. No restart after a hero death. Feel the hole in the roster. That feeling is the design they want to spend money on.
Stream rule
If someone dies on a Misfitz SoD 3 run, we say the name and we don’t alt-F4 the funeral. That’s the whole genre.
Related
- SoD 2 community (pre-work)Names, traits, who you send
- Morale and standingThe quiet fail state
- SoD 3 unknownsStill a lot of blank paper
- SoD 3 prep checklistDo these in SoD 2 before the sequel
- SoD 2 bases (pre-work)Beds, storage, indoor fighting holes
- Enclaves (pre-work)Neighbors, not loot pinatas