State of Decay · Pre-work
SoD 2 community (pre-work)
Names, traits, who you send
Short answer
Practice the human roster now. Who has cooking. Who is a liability with a shotgun. Who you refuse to send at night.
The real save file
Your community is the save. Gear is replaceable. The gardener with hygiene +5 is not. SoD 3 still talks survivors-first. Drill that in SoD 2: never run your only medic into a heart because you were bored.
Duo habits
If you play split-screen or online in 2, practice calling targets and calling retreats. SoD 3 co-op will punish mute sprinting even more if nests are dungeons.
Redshirts
Keep a 'errand' survivor for noisy looting. Keep the legend at home until the nest. Kane can be the errand. Levi can pretend he isn’t.
Related
- PermadeathGreater emphasis — details TBD
- Morale and standingThe quiet fail state
- Shared-world co-op1–4 players, together or apart
- SoD 2 bases (pre-work)Beds, storage, indoor fighting holes
- Blood plague (pre-work)Hearts today, nests tomorrow
- Enclaves (pre-work)Neighbors, not loot pinatas