State of Decay · Pre-work
Blood plague (pre-work)
Hearts today, nests tomorrow
Short answer
Infection timer, plague freaks, hearts as map cancer. Nests are the sequel language. The hygiene is the same.
SoD 2 rules you should still know
Cure in the bag. Don’t melee plague ferals in a closet. Clear a heart with fire, exits, and a bench. Black fog on the map is a clock, not scenery.
Carry-over
SoD 3: evolving threat, nests that grow if ignored. That is plague-as-weather. Your SoD 2 habit of 'we’ll get that heart next weekend' is the fail they want to punish.
Loadout
Always one plague cure, always one noisy backup plan, always a car pointed out. Boring. Alive.
Related
- Plague nestsHearts grew a dungeon
- Freaks field cardJugs, ferals, bloaters, screamers, plague
- SoD 3 prep checklistDo these in SoD 2 before the sequel
- SoD 2 community (pre-work)Names, traits, who you send
- SoD 2 bases (pre-work)Beds, storage, indoor fighting holes
- Enclaves (pre-work)Neighbors, not loot pinatas