State of Decay · Pre-work
Freaks field card
Jugs, ferals, bloaters, screamers, plague
Short answer
SoD 3 keeps the family and adds roles. Learn the old dance so the new buttons have something to do.
The set
Ferals: don’t get grabbed in the open. Bloaters: don’t be heroes in the cloud. Screamers: silence first. Juggernauts: kiting and cars, not ego. Plague variants: bring cure, assume infection.
SoD 3 wrinkle
They said desiccated vs fresh vs armored — same zoo, more jobs. If an armored zombie exists, your SoD 2 habit of headshot-spam may get expensive. Power attacks exist for a reason.
Drill
One night in SoD 2: no guns, melee only, two ferals. If you panic, you are not ready for a nest.
Related
- Combat overhaulQuick attack + power attack
- Blood plague (pre-work)Hearts today, nests tomorrow
- Plague nestsHearts grew a dungeon
- SoD 2 bases (pre-work)Beds, storage, indoor fighting holes
- SoD 2 community (pre-work)Names, traits, who you send
- Facilities cheat sheetKitchen, infirmary, forge, lounge