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State of Decay · SoD 3 systems

Shared-world co-op

1–4 players, together or apart

Short answer

Solo or up to four. Untethered co-op. Async: different times, same save — story, facilities, up to three bases. Online session starts a community from scratch.

The design they described

Patzelt: play side by side or peel to opposite corners. Shared world is a big investment. You can drop in later and still move the same community forward. That is closer to a persistent clubhouse than a lobby shooter.

Why it fits Misfitz

Levi can stack the med bay. Kane can wander and radio in a plague nest. Four-player is for when Discord actually shows up. Two-player is the real product for this hub.

Risk

Async griefing, 'who spent the ammo,' and save divergence. We do not know the permission model. Until a playtest FAQ, assume you need house rules like any shared DayZ server.

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