Field manual · Fight
Third-party risk
corroborated
Short answer
Every loud fight can attract players you have not seen.
Also: post · fight · security · gunfire
What to do
Treat the end of a gunfight as a new contact phase. Heal, reload and loot only after checking likely approaches and listening. The defeated team may not have been the only team nearby.
How it works
Every loud fight can attract players you have not seen.
Evidence
Status: corroborated. Baseline from 1.29.x. Sources: https://community.bistudio.com/wiki/Category:DayZ. Unofficial field-manual pack (v24). Not Bohemia. Empty boxes stay empty.
Related
- Third-party risk after gunfirecorroborated
- Weapon rolescorroborated concept
- Velocity and dragcorroborated
- Suppressors are not silencecorroborated
- Bullet impacts and infected attentioncorroborated
- Movement and noise disciplinecorroborated