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Field manual · Mechanics

types.xml concept

corroborated

Short answer

types.xml defines economy properties for item types; treat every edit as a system change, not a loot-cheat textbox.

Also: types.xml · central-economy

What to do

Common concepts include nominal population, minimum, lifetime, restock and flags/usage/tag/value classification. Exact semantics and current defaults must follow official documentation and current mission files.

How it works

types.xml defines economy properties for item types; treat every edit as a system change, not a loot-cheat textbox.

Tags

types.xml, central-economy

Evidence

Status: corroborated. Baseline from 1.29.x. Sources: https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding. Unofficial field-manual pack (v24). Not Bohemia. Empty boxes stay empty.

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