Field manual · Mechanics
types.xml concept
corroborated
Short answer
types.xml defines economy properties for item types; treat every edit as a system change, not a loot-cheat textbox.
Also: types.xml · central-economy
What to do
Common concepts include nominal population, minimum, lifetime, restock and flags/usage/tag/value classification. Exact semantics and current defaults must follow official documentation and current mission files.
How it works
types.xml defines economy properties for item types; treat every edit as a system change, not a loot-cheat textbox.
Evidence
Status: corroborated. Baseline from 1.29.x. Sources: https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding. Unofficial field-manual pack (v24). Not Bohemia. Empty boxes stay empty.
Related
- Cleanup vs restartcorroborated
- Central Economy overviewcorroborated
- cfgspawnabletypes.xml conceptcorroborated
- globals.xml conceptcorroborated
- Custom CE filescorroborated
- How the Central Economy affects lootcorroborated or strategy